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| Reviewer |
Andrew Browne |
| Review
date |
February
2006
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| Software |
Wings3D
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| Developer |
www.wing3d.com |
| Price
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Free
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| INTRODUCTION
There
have been many programs in the 3D world which has been inspired
by other applications/competition, none such more than Wings3d.
This package heavily inspired by Nendo and Mirai is a pure
Sub Divison modeller brought to you by Björn Gustavsson
and a very small team of dedicated developers.
This package automatically breaks itself off from the mainstream
straight away simply because of one thing, it’s free.
Because of this many people assume that “free”
equals good, but not as good as a commercial application.
This simply could not be further from the truth.
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Ooooo
PRETTY!
Modelling
as a process devoid of any particular medium should be an
intuitive one. In the digital world one of the most direct
ways to be intuitive is to have a well designed interface,
one where you can get your tools without having to look high
and low for them. Well… Wings3d certainly has taken
this theory and ran with it. Very much like its inspired packages,
its interface is minimal to say the least (that is on first
glance). There are a few regular looking menu pulldown’s
and a viewport but apart from that, you’re looking at
Wings3D in its entirety.
This is what initially scares off half the users, but a package
which isn’t cluttered down by various editors and shelfs
stacked with icons and buttons forces you to concentrate solely
on the viewport……your work.
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GO
WITH THE FLOW
Wings3d
is a selection operation modeling paradigm, which some may
find a hindrance at first, but because the selection process
is fast, intuitive and secure, it becomes very natural, very
quickly. Pre-Highlighting is now becoming a standard in other
modelling packages and Wings3D has almost had it since its
first release.
One favourable feature within Wings is the ability to change
hotkeys at the flash of a button, you may think that this
not need talked about, but when you hand off a model to someone
else or for some reason you are working on a different workstation
with a fresh install and need to setup quickly, this is an
invaluable time asset.
Wings3d was made purely as a modelling application, in its
concept and execution, so thankfully there are various formats
that it can write and take in, .obj, .fbx, .3ds, .ndo, .ai
and more to help it fit into that personal pipeline you have
at home or the intricate one you have at your studio, even
if its based on Linux or OSX machines.
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Though
one thing that Wings forces upon its users is its no tolerance
of models with holes, it will automatically cover them up,
this proves difficult when you just want a flat plane or are
working with interior parts, nevertheless this is one aspect
you will need to get used to, especially if you are importing/exporting
models.
The only Workflow front which is below par is rendering, Wings3d
does have an inbuilt renderer, which tweaked can output some
nice OpenGL images but on the whole it’s not really
an adequate service. Plugins and other renderers are available
such as Yafray, Toxic and POV-ray, and while these external
renderers are able to produce some outstanding results with
features that are more common in today’s world of rendering
such as HDRI and Global Illumination, there is a lot of work
needed to integrate them more closely with the Wings GUI.
Though what Rendering issues Wings may have it certainly makes
up for with it’s powerful UV tools.
Hopefully in the future these areas will work with Wings more
seamlessly but if you look for another free alternative Blender
has a great rendering solution with Yafray.
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GIMMIE
THAT KNIFE TOOL
People may say tools in Wings3d are awesome, or that they
are nothing new, from an objective standpoint they simply
“just work”. They do what they are intended to
do and with a simplicity that can rival some apps. Until a
recent version there wasn’t a cut tool in Wings3d, the
main way of creating new custom edges was the connect tool
(select 2 or more edges or vertices and connect between them).
There are other various ways but this was the main method.
I must say with the current version of wings I still use this
methodology and I’m sure many others do.
Wings has an array of tools that I cant go into for space
and boredom issues, suffice to say they are competent and
you will waste no time using them. The only thing that Wings3d
suffers ultimately from is it’s no frills approach to
modelling. It’s something that I actually like; there
is nothing to distract you from your model and finding the
necessary tools for a specific job.
Wings3D in my eyes is a high-end modeller that’s free
and is very competent in the world of Sub Division modelling,
it has its flaws but the benefits outweigh them and I encourage
you to at least try it and if you give it the time of day,
it might just surprise you. |
RELATED LINKS
www.wings3d.com
www.yafray.com
www.povray.org
www.toxic.com
http://p212.ezboard.com/bnendowingsmirai
http://forums.cgsociety.org/forumdisplay.php?f=83
http://prdownloads.sourceforge.net/wings/wings3d_manual1.6.1.pdf?download
- Manual
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Andrew
Browne January 2006
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