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3D
Tutorial is a company providing primarily XSI training, started
by Joe Saltzman. 3D Tutorial offers many XSI, clay sculpting
and Photoshop tutorials and most are available as download
and DVD.
XSI
was known as one of those 'highend' tools that was reserved
for the elite and studios. However, with the recent slash
in XSI Foundation to $495 the floodgates have opened within
the XSI community as an affordable highend tool. The new XSI
price in no way means Avid has crippled the software. Couple
this with 3D Tutorials' mission to offer affordable training
we end up with a power house combo.
I am reviewing the download edition. Be aware, that this is
the first in a series for a simulated production of a short
movie. The remaining parts will continue into texturing and
lighting.
As
a download you get 14 movie files and a content directory
file (.rar). The files you get as a download are self contained
movies using the Uberplayer, a proprietary type interface
using Quicktime (v7.0.2 reqired). One issue I have with this
is the licensing. Now don't get me wrong, I'm all for protecting
ones' work but whenever something is node-locked it makes
me nervous. So, needless to say the new videos 3D Tutorial
are producing are hardware locked so you'll have to pick the
hardware you'll watch the videos on. I know Joe is a reasonable
fellow, and you will find that he gives great personal support
so if you require to move your videos to another machine I'm
sure Joe would oblige. Further more, the videos are watermarked
with your name and I found it barely noticeable.

The
movies can be played at full screen and are about 1280x1024
in full window mode (its actually not exactly 1280, but close
enough). The videos play smoothly and the audio is quite good.
You have to be aware that Bernard is narrating in English
with a French accent but I did not find this a deterrent as
Bernard speaks clearly and does explain things well. If you
have any doubt, download the demo. The Uberplayer doesn't
work like a normal Quicktime interface. Each .exe file is
a self contained series of movie segments. I did not see an
option with the movie player to play each segment as a sequence
so you will have to select each segment to play even after
one ends. Here's the cool bit, in the Movies menu, each segment
is shown and as well you will get an indication of how much
of a segment you've already seen by a little pie-shaped icon.
The one other little peculiarity with this type of movie segment
setup is you find in a few occurrences a segment ends right
in the middle of a sentence as Bernard speaks.
For
a complete play-by-play breakdown to the videos you can view
the link http://www.3dtutorial.com/pst2_v1_detail.html
From
here on out you won't find any negative feedback. Bernard
really leads you by the hand in texturing almost every object
for the scene and this brings us to a video count of something
like 120. Each video isn't terrible long and you spend 1 or
2 segments per model UV'ing the model.
While
the tutorial is for beginner to intermediate I would still
highly recommend you spend some time within XSI to learn the
interface. Bernard does use menus often to activate the commands
but at times hotkeys are more convenient and Bernard is sure
to tell you the hotkey.

Bernard
spends the first little while explaining how to setup XSI
for the production and explains some of the building blocks
from Python scripting to UNC paths, workgroups, plugins and
the project structure.
XSI
is a little different in how it handles objects and textures
are no exception. For those who have used XSI you know how
object oriented the scene structure is and that using the
explorer is essential. For those who have not used XSI I have
just warned you in the previous sentence. XSI is object based
and as such it is extremely powerful. Even textures utilize
an object oriented approach by using texture supports, but
you need not worry. Bernard explains all this and even goes
into how to deal with XSI's construction history, frozen geometry
and blendshapes (geometry modified with shape modifiers).
Along
with explaining the UV projection method you will learn the
XSI texture editor in quite good detail and also how to use
subprojections... very cool. Bernard covers UV clusters and
how to use them to organize your UV's. This is critical as
you will learn how to then take all the individually mapped
objects and then put them together within the UV space as
some items containing multiple parts are textured with a single
texture
So,
after about 11 hours of tutorials and as long as you follow
along you will not only gain the insight to UV mapping with
XSI but enough practice to become comfortable doing it.HOWEVER,
I have to emphasize that this tutorial set IS NOT just for
you XSI'ers. I watched these videos and thought about how
I could apply them to my applications that I use. In fact
I learned a couple of tricks that I would like to try and
implement within Bodyaint. In fact I would also highly recommend
that you review the models that are provided. You will gain
an appreciation to some modeling topology and setups that
aren't necessarily obvious to the novice.
Bottom
line is you are not going to find a video of this calibre
for the price its offered. In fact, I cannot even think of
a UV video tutorial this in depth anywhere. You can't go wrong
with this set whether you are an XSI user or not.
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