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Kurv
Studios has a reputation for providing excellent video based
training for a huge range of software packages, and this DVD,
Get Into ZBrush fits neatly into the category of "Must
Have".
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Zbrush
itself has grown over the past few years; where it used
to be used mainly as a tool to aid the detailing of
models, it is now used in most all game and film effects
studios to not only add detail, but to sculpt and prototype,
paint and even render complete images. The feature set
is so large that few users do more than scratch the
surface, which is why such a training DVD is invaluable.
The
disc contains around 9 hours of video tutorials from Glen
Southern, an artist who has made quite a name for himself
in the fields of 2D and 3D art. Glen has worked with Pixologic
for years, beta testing their software and is a UK teaching
consultant for ZBrush, so is more than qualified to be
presenting this material.
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So
the author is qualified, but what do I know about CG and Zbrush
that qualifies me to review it?
I've
been using Zbrush for around a year now at work, but solely
for creating high polygon versions of my low polygon work.
95% of the time spent in the package is painting in creases
in clothing, using 1 brush. Then I export it and that's me
done. My knowledge of the package is therefore limited - I
use it to get my job done, but know that there is a beast
of a package with a wealth of useful features that I don't
have time to play with, or perhaps I'm just too scared to
look at. So when the chance came along to gain some knowledge
about a program I knew, but was unfamiliar with, I jumped
at the chance.
So
after getting back to work after the holidays, a package arrived
from Glen with the DVD. I popped it into my PC, and an autostart
feature brought me up a web browser based list of all the
content (this is not on the Mac version, you will have to
navigate to this yourself). Each tutorial is a separate Quicktime
.mov (16 in total) file, rather than one insanely long one.
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3
minutes into the 1st tutorial I had already learned something
new. The tutorials start by walking you through the interface,
explaining the contents of the menus and showing you how
various tools works. This is good to have as a separate
file as I feel it is something I would watch a few times
- after I've been using the software for a while I could
go back and watch this to pick up things I missed and
to reinforce certain interface elements.
As an example of the content, Glen shows how existing
brushes work, and uses settings such as opacity, noise
and falloff to really alter how each brush affects the
outcome. I suppose on the surface this should seem obvious,
but the control that you get from these simple adjustments
is difficult to overstate. You can use these brushes to
create 3D objects, and in turn convert these 3D objects
into brushes, which in turn can be used to create more
3d objects. |
The
3D portion of the DVD covers importing and exporting existing
models, as well as creating models from scratch. The ZSpheres
were presented in a way I hadn't seen before, and it got me
genuinely interested in experimenting with them as a form
of modeling. So many of the 3d effects and asset creation
seem so natural in Zbrush, that I realized it would be easier
to make many things in Zbrush rather my normal 3d package.
By the time Glen gets to inflating alpha masks onto the back
of a dinosaur to create spines, I'm imaging myself at Weta
making a cave troll.
The
amount of material covered in this DVD is phenomenal - over
9 hours - covering the whole gamut of the software. Although
it has several tutorials and small projects in it, this is
not what I would class as a tutorial DVD like Glens Silo Head
Modeling DVD - it doesn't hold your hand and walk you through
creation of assets. The projects are designed to show you
how the tools work in a practical way.
The
narrative was well paced, if a little quiet at times, explaining
detail what you need to know, and letting you know when you
will coming back to a feature to explore it in more detail.
It is obvious that Glen knows Zbrush, and has an aptitude
for passing on his knowledge.

The
video quality is excellent throughout, however and times the
audio is a little noisy with some noticeable pop - a few overdubs
would have not gone amiss. There is a lot of content, sometimes
so much it is overwhelming. A nice addition would be to pause
every now and then and display a text overlay just to reinforce
what the next section is to be about.
This
is an invaluable guide to Zbrush, and every one who wants
to learn more about the package should own it. I have it at
work, and I watch parts of it every days. It is a fantastic
reference guide, and even though I know there are many things
on it that I will never use on a daily basis, I have picked
up enough to easily double the speed at which I work in Zbrush
- so the cost of the DVD was offset by my increased productivity
in about half a day.
To
sum up, I would say that this is an encyclopedia of Zbrush
knowledge, something that combines examples with a thorough
reference guide, something you will be coming back to time
and time again.
reviewer:
Rick Stirling January December 2005
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