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Sculpting with brushes is one of the newer ways of creating flowing
organic polygon models. MetaBalls have been around for a long time
(two geometric shape that organically blend into one another but
they never really created good edge loops or regular geometry.
More
recently Alias implemented Sculpting Brushes in Artisan that allowed
you to add depth to a mesh with a pre-set sculpting brush. Pixologics
ZBrush has an entire tool set dedicated to freeform organic modelling
with brush, alpha brushes, 2D and 3D tool all designed to push,
pull, indent or elevate geometry. Add to this the even newer tool
called ZSpheres that gives you the ability to join spheres together
with a central link (which is actually more spheres) and then covert
it to a very regular geometric model when needed.
A demonstration video released at the end of 2004 showed the way
that ZBrush intends to go in that ZSpheres will go to the next level
by allowing the modeller to define edge loops and edge rings with
the aid of guides (The ubiquitous ZSpheres again)
Where
to see this style in operation:
ZBrush Central URL http://www.ZBrushcentral.com
has numerous example of this type of Modeling
Maya Artisan
See URL www.
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