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1.0 Introduction (Section 1)

Why write the Primer
How to use the primer


2.0 About Sub-Division Polygonal modeling (Section 2)

2.01 No NURBS here
2.02 What is Sub-Division modeling?
2.03 Messy Meshes
2.04 Catmull Clark or Doo-Sabin?
2.05 Edge Loops
2.06 3,4 and 5 sided polygons and poles.
2.07 Which 3D program do I need?

3.0 Types of Polygon modeling (Section 3)

3.01 Point by point
3.02 Edge Extrude
3.03 Box Modeling
3.04 Free form Sculpting
3.05 Topology Brush

4.0 Sub-Division Modeling toolset (Section 4)

4.01 About the basic toolset
4.02 Managing Objects and surfaces
4.03 Rotate, Zoom and Dolly and the Viewports
4.04 Objects, Points, Edges and Faces
4.05 Mirror mirror.
4.06 Adding Edges and Splitting Polygons
4.07 Connecting/Merging and collapsing points
4.08 Extruding faces and edges
4.09 A different type of smoothing
4.10 Limit the Polygon Count/Adding local detail
4.11 Moving points with a magnet


5.0 Reference Material (Section 5)

Websites and Forums
Books and Magazines
DVD's and Training material

5.1 Glossary





 
1.01 Why write this Primer
 


Why write the articles and record the video?

I have wanted to write this article for several years and for several reasons. Firstly, when I started modeling finding answers to my questions was extremely difficult. I could always get an answer but it took time to find a tutorial that helped me or an artist that could explain the issue at the level I needed to hear it.
Also, I have spent a small fortune on buying books that don't actually explain what I need to know at the time I need to know it. My thoughts on this are that as a new user you don't actually know what you don’t know.

Some examples of these issues would be:

Generally speaking artists/modelers are happy to help out someone new. Especially if that new user is using the same program. However, when you have been modeling for years it is very difficult to go back and see through the eyes of a new user which can often lead to frustration for both parties. As a new user you may not even know some of the terminology: What is an N-gon? Where will I encounter a Pole?

Software Blinkers: Some modelers only ever use one program either because the studio/house they work for requires it or they have been using it for so long that it would seem pointless to change. Or they were introduced to a free modeler like Blender or Wings and have an unshakable loyalty to it.

Someone very early on in your modeling career will say to you 'There is no substitute for practice` or `Create as many models as you can and you will pick up the skills as you go along'. Whilst I agree with both these statements there is nothing more frustrating than to hear it when you are just getting started.

You DO need practice but it helps to understand how to achieve something by having it explained to you or even better seeing it done. Likewise, you do need to create lots of models to try out new techniques but it helps to have someone tell you why your meshes don’t smooth well.

Incidental Information

Littered throughout the webpages are incidental information paragraphs (In Italics and Orange). Please feel free to ignore these as they are, by their very nature, incidental. They are snippets of information I have added for interest but are not essential to the modeling process.

I have used a lot of reference from the Wikipedia online encyclopedia as I find it invaluable as a source of information.


 
1.02 How to use this Primer



As a new modeler it can be very daunting to ask even a simple question. Posting in a forum can be intimidating at first and most people lurk around for month before making a post. This primer is intended to give you a one-stop look into the world of Sub-Division Modeling and the confidence to dive straight in a create something.


This Primer and any accompanying DVD's are laid out so that you can:

Get a feel for where Sub-division modeling came from and why we need it.
2.0 About Sub-Division Polygonal modeling

Understand what types of modeling there are and when to use each type.
3.0 Types of Polygon modeling

Get to grips with the most common Polygon tools/Commands and see them in action.
4.0 The Tools of the Trade

Use the reference and Glossary section as a database to find out even more.
5.0 Reference Material and Glossary