Hi ,
This is something I am still struggling at .
Here is my go at it . Slight pinch is still there and requires more tweaking . Unfortunately , I cant do without creating N-gons with my current knowledge . But i guess this is one of the worst case scenarios , and the reflection distortion is pretty minimal i think .
A key to create such shapes is to already have a denser mesh so the pinching gets minimized further . In this case I will smooth the mesh once and consider that as my low poly base .
Please check out this site ; The best to learn subd modelling :
http://www.lightwiki.com/Fundamental...patch_Modeling .
Another thing i would suggest is to start practice this on a flat surface and figure out different ways to create better loops .
Next would be a single directional curved surface like a cylinder .
Spherical shapes should be the last ones to master

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