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08-09-2007, 10:47 AM
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Join Date: Jan 2006
Location: Florida, USA
Posts: 1,242
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Silo Question
After I've set up Image Planes to model a Character's Head for example, and I'm using the Move Tool in the Right viewport, if I want to edit my mesh in the Front viewport using the Move Tool, I have to first click on the Front viewport and then re-enable the move tool, it's quite frustrating. Is this just the older Silo? Or is there another way or something I have to enable? It slows down my workflow a lot, and I know in other applications that I've used I just move my mouse to another viewport and start moving the same way, instead of having to re-select what I want to move and then re-enable the move tool. Any ideas fellow modelers?
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08-09-2007, 11:07 AM
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Join Date: Dec 2005
Location: Michigan, USA
Posts: 193
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Hey Jerermy, I agree with you on this behavior, though I'm a single viewport modeler so it doens't effect me as much. A work-around is using tweak mode, not sure if there's a key combo for constraining tweak to a certain axis though. Ideally the manipulator should be on the object in all viewports. Not sure why it's not.
Last edited by WesVasher; 08-09-2007 at 11:12 AM..
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08-09-2007, 11:07 AM
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Join Date: Dec 2005
Posts: 2,077
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hmm, will have to look into this... bug Andy I'm sure he'll have the answer.
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cheers,
jason
"imagination is more important than knowledge -- Einstein"
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08-09-2007, 11:10 AM
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Join Date: Jan 2006
Location: Florida, USA
Posts: 1,242
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That's good to know, I'm not crazy
yeah, I'll send him a message. Thanks guys.
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08-09-2007, 12:08 PM
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Join Date: Jan 2006
Location: London, UK
Posts: 522
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have no fear, i am here
Well i have good news.
The good news is, its possible to edit both in component/object mode in any view without having to re-invoke the tool.
But...
I model with a secure selection, which is when i select a component it doesnt matter how many times i click all over the workspace i dont lose my selection.
The way you secure your selection and maintain your move is middle click the view you want to move in before you do, or whatever mouse combination it is to manipulate the viewport, be it pan, zoom, rotate.
So just nudge the viewport and boom. It will update with the manipulator.
Hope this helps.
-andy
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08-09-2007, 12:08 PM
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Join Date: Feb 2006
Posts: 111
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Not "exactly" sure this will help but...
If you're just talking about persistent selection from viewport to viewport while using the manipulator to move, I had this problem a week or so ago and discovered that you can:
SHIFT+RIGHT CLICK when you move from viewport to viewport and it maintains your selection.
I think, also, you can hold down CTRL + Left Click and it will maintain the selection AND the current tool, at least it seemed to work for me with Local Move as well...if that's what you're using.
Hope that helps.
ABC 
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08-09-2007, 12:11 PM
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Join Date: Feb 2006
Posts: 111
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Middle click too...
Nice one Phrenzy!
Many ways to skin the cat in Silo it seems.
I was saying this on the site though, they really need to put some more tutorials out, as well as maybe create an option for a more verbose interface with more default buttons and mouseovers.
Veterans and newbies alike are going to struggle a bit with the "minimal" interface.
ABC
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08-09-2007, 01:23 PM
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Join Date: Jan 2006
Location: London, UK
Posts: 522
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i love the silo interface, maybe because i got used to wings3d alot.
I think there needs to be more tutorials on creating interfaces though.
But maybe just maybe there might be a tutorial on modelling workflow in silo, and it might show why there is minimal need for buttons etc.
Stay tuned.
-andy
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08-09-2007, 02:41 PM
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Join Date: Feb 2006
Posts: 111
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I agree.
I very much like the interface myself, and the customizeability is at the heart of that.
However, I can remember that when I first started learning this "SubD" modeling thing in Silo 1.42, the very logical arrangement of the base button pages, along with Glen Southerns free tutorials to teach the modeling "process", were extremely helpful.
Personally I find it far more difficult to try and learn, not just the program, but to model as well, all with hotkeys, right out of the gate. I prefer to use the buttons first and learn the hotkeys as I go.
Mainly it's from the standpoint of finding "well I model like this...and I keep doing this same thing over and over and having to push this button....there must be a hotkey for this", so I find it, and now I know it. You can do this now, but you have to hunt through menus instead, which is a bit less intuitive.
You can get to the same place by doing your own customization, but I think some people are still sometimes "wary" of messing with interface customization and just want to "jump in" and model most of the time too.
....I'll be interested to see some sort of training pop up though....
ABC
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08-09-2007, 04:22 PM
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Join Date: Jan 2006
Location: Florida, USA
Posts: 1,242
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Thanks for all the help guys, this will save me a lot of time. 
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