Subdivision Modeling  

Go Back   Subdivision Modeling > Modeling & Sculpting > Sharing Technique
User Name
Password

Reply
 
Thread Tools Display Modes
  #1  
Old 01-19-2006, 01:58 PM
Locutus's Avatar
Locutus Locutus is offline
3D Assimilator
 
 
Join Date: Jan 2006
Location: Magnolia, Texas
Posts: 46
Default Work flow guide

This is a sort fo work flow guide that I give to my students to use to help them get started with their characters. Probably not very useful to you pros out there, but it might be valuable to the absolute beginners. I'd like to make it into a real tutorial when I get some extra time.
Enjoy!
__________________
Sean Christian Bellinger - CG Artist & Instructor
The Guthrie Center
Lone Star College - North Harris
Digital Media Academy

Need help with modeling?
Workflow Guide 1
Workflow Guide 2

Last edited by Locutus; 10-18-2009 at 08:05 PM. Reason: Re-added the missing image.
Reply With Quote
  #2  
Old 01-19-2006, 02:07 PM
SomeArtist SomeArtist is offline
Organic modeler
 
 
Join Date: Jan 2006
Posts: 67
Default

This is a great example of what beginners should be doing.

I like the form by the way, now I'm wondering what the key thoughts behind that form are.
__________________
http://3dwisdoms.blogspot.com
last update: Feb 03, 2009
Reply With Quote
  #3  
Old 01-19-2006, 02:15 PM
MarkFeathers's Avatar
MarkFeathers MarkFeathers is offline
SDM Me
 
 
Join Date: Jan 2006
Location: Kalispell, MT
Posts: 346
Send a message via AIM to MarkFeathers Send a message via MSN to MarkFeathers Send a message via Yahoo to MarkFeathers
Default

This is a great example! Thank you.
Reply With Quote
  #4  
Old 01-19-2006, 02:17 PM
Locutus's Avatar
Locutus Locutus is offline
3D Assimilator
 
 
Join Date: Jan 2006
Location: Magnolia, Texas
Posts: 46
Default

Quote:
Originally Posted by SomeArtist
This is a great example of what beginners should be doing.

I like the form by the way, now I'm wondering what the key thoughts behind that form are.
Well, my goal was to teach my students to model the overall form first and then work in the details. So often new modelers get hung up on trying to work in the detail all at once and they end up frustrated. I was just trying to give a guide to help them along in the right direction. Unfortunately, it's not really much a tutorial (step by step) just a peek at how I start modeling. I myself feel like I still have a lot to learn. This site is just what the doctor ordered.
Anyway, even if I just help one person with this, I can feel like i gave back to a community that has taught me so much.
__________________
Sean Christian Bellinger - CG Artist & Instructor
The Guthrie Center
Lone Star College - North Harris
Digital Media Academy

Need help with modeling?
Workflow Guide 1
Workflow Guide 2

Last edited by Locutus; 01-19-2006 at 02:20 PM.
Reply With Quote
  #5  
Old 01-19-2006, 02:30 PM
Locutus's Avatar
Locutus Locutus is offline
3D Assimilator
 
 
Join Date: Jan 2006
Location: Magnolia, Texas
Posts: 46
Default

Hey maybe others of you would like to post similar examples of modeling work flows in this thread. Not necessarily step by step tutorials (although those are always good), but just some insight on how you start your modeling projects. Kind of like those animated gifs by Bay Raitt, Martin Kroll, and other top notch modelers except not animated.
I really think this thread could turn into something beneficial to beginners that might make it easier for them to apply certain techniques to their own work flows without them just copying something step by step.
Does that make sense?
__________________
Sean Christian Bellinger - CG Artist & Instructor
The Guthrie Center
Lone Star College - North Harris
Digital Media Academy

Need help with modeling?
Workflow Guide 1
Workflow Guide 2
Reply With Quote
  #6  
Old 01-19-2006, 02:45 PM
pencil_head pencil_head is offline
Moderator
 
 
Join Date: Jan 2006
Location: Sydney
Posts: 63
Default

Awesome thanks for posting this Locutus. I was planing on posting something similar myself. I think the tutorial forum is a great place for people to post mini tutorials like this. And I encourage other to do the same.
__________________
Tristan Lock
Reply With Quote
  #7  
Old 01-19-2006, 02:57 PM
SomeArtist SomeArtist is offline
Organic modeler
 
 
Join Date: Jan 2006
Posts: 67
Default

What I had in mind was to have 3 special sections.. it's like a Ladder or a Temple. BUT I'm not sure if it's a good idea...

-----3D Class------
--Forms
--Topology
--Detailing/Tweaking
--WIP - For Students

Beginners who visit this site should enter the "Forms" Department and there they can study forms and research on it. This allows them to be free and not be pressured to do anything big. After all, that's the reason why they hang out in the "Forms" department. When they are ready they can move to the Topology department where they can research on Topology.. This allows them to stay focus and learn faster. People can gather and do researches like Topology, Detailing.

Sort of like life drawing classes but for 3D sub-d modelers!

This eliminates the need to have "WIP - for absolute beginner" department and give us "WIP - For Students".

Just something I had in mind.
__________________
http://3dwisdoms.blogspot.com
last update: Feb 03, 2009
Reply With Quote
  #8  
Old 01-20-2006, 06:15 AM
Locutus's Avatar
Locutus Locutus is offline
3D Assimilator
 
 
Join Date: Jan 2006
Location: Magnolia, Texas
Posts: 46
Default

Quote:
Originally Posted by SomeArtist
What I had in mind was to have 3 special sections.. it's like a Ladder or a Temple. BUT I'm not sure if it's a good idea...

-----3D Class------
--Forms
--Topology
--Detailing/Tweaking
--WIP - For Students

Beginners who visit this site should enter the "Forms" Department and there they can study forms and research on it. This allows them to be free and not be pressured to do anything big. After all, that's the reason why they hang out in the "Forms" department. When they are ready they can move to the Topology department where they can research on Topology.. This allows them to stay focus and learn faster. People can gather and do researches like Topology, Detailing.

Sort of like life drawing classes but for 3D sub-d modelers!

This eliminates the need to have "WIP - for absolute beginner" department and give us "WIP - For Students".

Just something I had in mind.
Ideas like that could really do alot for the community and the industry. Also, it makes joining the community less intimidating for newcomers who often get their posted work harshly criticized without suggestions on how to improve. With this site being non- application specific, the focus can be on technique and not "what's the best 3D modeler out there?" or "which is better app A or app B?". Sort of like Spiraloid, but less rigid and more educational.
__________________
Sean Christian Bellinger - CG Artist & Instructor
The Guthrie Center
Lone Star College - North Harris
Digital Media Academy

Need help with modeling?
Workflow Guide 1
Workflow Guide 2
Reply With Quote
  #9  
Old 01-20-2006, 06:47 AM
Norman's Avatar
Norman Norman is offline
c0d3r - Silo Modeler
 
 
Join Date: Jan 2006
Location: Iowa
Posts: 347
Send a message via ICQ to Norman Send a message via AIM to Norman Send a message via MSN to Norman Send a message via Yahoo to Norman
Default

Quote:
Originally Posted by SomeArtist
What I had in mind was to have 3 special sections.. it's like a Ladder or a Temple. BUT I'm not sure if it's a good idea...

-----3D Class------
--Forms
--Topology
--Detailing/Tweaking
--WIP - For Students

Beginners who visit this site should enter the "Forms" Department and there they can study forms and research on it. This allows them to be free and not be pressured to do anything big. After all, that's the reason why they hang out in the "Forms" department. When they are ready they can move to the Topology department where they can research on Topology.. This allows them to stay focus and learn faster. People can gather and do researches like Topology, Detailing.

Sort of like life drawing classes but for 3D sub-d modelers!

This eliminates the need to have "WIP - for absolute beginner" department and give us "WIP - For Students".

Just something I had in mind.

Actually.. I quite like that.. Almost like a community learning session.. That would be really neat..

And I love seeing other peoples workflow, this is great Keep up the work
Reply With Quote
  #10  
Old 01-20-2006, 08:47 AM
southern's Avatar
southern southern is offline
Instigator
 
 
Join Date: Dec 2005
Location: UK
Posts: 682
Send a message via MSN to southern
Default

The site will evolve and be shaped by the discussions taking place within the forums. I am more than happy to structure a modeling section in this way but we need to ensure there is a structured approach to setting it up and that there is sufficient interested parties to run it (Capable moderators and modelers). The site officially launches Monday and the response already seems to indicate that there was a need for it. The structure you are presenting here does sound feasible to me but I would like to hear more about its administration.

Very cool example of polygon modeling workflow. I would love to see more and more of these and for non organic models as well. Excellent thread guys.
__________________
SOUTHERN
Admin
--------------------------------------
http://www.southerngfx.co.uk
Reply With Quote
Reply


Go Back   Subdivision Modeling > Modeling & Sculpting > Sharing Technique

Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -8. The time now is 07:03 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.