If you are an experienced modeler, feel free to give your advice(s) to put them on the right track. If you are new you can ask a question in here so others and I will try to answer it. Do not be shy, we're here to help!! Ask as many questions as you feel like it.
Quote:
|
I'm quite new to modelling and unsure of the different methods to help you model correctly.
|
When it comes to subdivision modeling there are currently two methods that I know of.
1: Box modeling
2: Poly modeling (poly by poly, point by point, edge extrude ect...)
For me personally, the proper way to model is Box modeling. That is the main reason why I've decided to go with Wings3D instead of Blender. Blender on the other hand supports Poly modeling and is very poor at Box modeling. That doesn't mean you can't use Blender for box modeling. It's just that you will have a hard time doing it.
Since you are quite new to modeling try modeling "Forms" instead. There is no need to rush and try to model the head simply because you want to show the world that you're really modeling something. Good forms are actually nice to look at (seriously) and it's an art in itself. To be honest, I haven't seen any beginners here or elsewhere showing us their great forms! Instead all we see are first human head attempt and what they're showing us with it is that they're not ready for it yet because it shows (their mesh). That's why you don't see any ears and nose from me yet because I'm not ready for it and there is no need to rush.
Also, keep in mind that different people are different. Some find great success by modeling head on their first day while others find no success at all. Overall and in general start with a form (find any subject and practice it until you feel comfortable) and you will go very far later. Improve your senses for now and just
ignore all the detailing, loops and topology stuff.
Then come back and show us your great forms because it will be a pleasure to look at! No need to have super detail in order to be admired.
Why form is the most successful path
When you study edgeloop where do you draw it on? Is it not on a form? Where do you get the form? You can't just go to someone else and ask for it... You have to make it yourself. If you do it now then you will have a form later to test out topology and detailing techniques. If you don't then you will struggle like I did.
In the past whenever I want to practice detailing I had to start from scratch every single day. What a waste of time! Why do I have to create a form everytime I need to practice detailing technique? Can't I just reuse my own forms and focus on detailing instead? That's the whole point behind all this. You are going up the ladder step by step and every step will be a golden step.
There are soo many advantages to this path. You can import your form into ZBrush later on, you can pass it on to other artists to be used as a base to start their sculpting. You can pose it if your software has bones! Wow, dynamic forms, forms that are in poses - now that's beautiful to look at!! Another bonus is that it helps improve your senses!
